More Progress on Cho’Gall

Affectionately named Chog, Cho’Gall is beginning to feel the finality of death approaching (at least until the next reset).  Last night saw what I would consider our best raiding night of the year take place.

After a lacklustre Wednesday night in which we still managed to clear to Cho’Gall, we decided to start in BWD.  What happened was a complete turnaround from the night before.  We had a simply perfect run through BWD, 1-shotting bosses willy nilly and even getting some useable drops in the process.  What irritated me however was that both the Warrior tank and I had just bought our tier legs with valour points and of course Atramedes took this as his cue to drop the first piece of plate tanking loot we have seen in a long time; his tanking legs…

Way to go Atramedes… idiot.

We briefly debated after clearing 4/5 BWD in just over an hour as to where we would head to next.  Head to Throne of the Four Winds for our first look at Conclave or stick with some more attempts at Chog?  In the end Chog won out so we all trekked over to Bastion.

The trash leading up to Chog was nice and dropped the epic tanking rifle – our first useable trash drop in a while.

After some niggly attempts the night before in which we struggled to even get to the third add, we made some refinements to our strategy and fired up the encounter, first go: 24%, best go: 11.5%.

HUGE improvement!  He is not far away now.

So what did we improve?  First we identified our primary problems.  They were 3-fold:  we were getting hit by way too many Corrupting Crashes and were not breaking people out of worship anywhere near fast enough.  We also put in place a better way to manage the bloods.

  1. Move out of Corrupting Crash:  By asking people to concentrate on this, we cut the number of hits from Corrupting Crash drastically.  Wednesday night we were looking at 30 hits in 3 minutes.  Last night it was down to 5 in 6 minutes – big difference.  Less damage on the raid, less corruption on the raid; you have to be serious about this ability to get Chog down.  It also helped when we turned on the option in DBM to display a warning when someone near you is being targeted for Corrupting Crash.
  2. Worship:  All credit goes to our intrepid raid leader for finding a fantastic solution to this problem.  The problem is that by not breaking people out of worship fast, Chog gets a 10% damage buff per second a raid member is worshipping him and that person is unable to do their job be it dps or heals.  As well, if for example a fear is used to break worship, that raid member is then feared for the full duration unless dispelled.  With the cost of dispelling having jumped severely from Wrath to Cata, this is not a practical solution.

Our raid leader came up with this macro as the answer to all our worship problems:

#showtooltip Interrupt Spell

/stopcasting

/cast [@raid1,harm][@raid2,harm][@raid3,harm][@raid4,harm][@raid5,harm][@raid6,harm][@raid7,harm][@raid8,harm][@raid9,harm][@raid10,harm] Interrupt Spell

Where you substitute Interrupt Spell with your class interrupt.  Anything instant cast with a low actual interrupt time is ideal.  We found our best option was a Shaman’s Wind Shear.  Basically how it works is that it goes through the raid members and looks to see if they are hostile to you.  If they are it casts your interrupt, if not it moves to the next raider on the list and so on.  The slot raid1 is whoever is in the top position on your social>raid tab.   You will always be in the raid10 slot, so the positions will be slightly different for each person.

It works a treat.  Assign that to a button you can just push (I map it to Q) and just hit it straight after each worship cast and hey presto, problem gone.  Try it out, it makes your life so much easier.

4.  The Bloods:  As you are probably aware, the bloods come in increasing numbers after each add.  The first will spawn 4, the second will spawn an additional 4 with each subsequent add spawning an additional 4 bloods.  You don’t want to be pushing more that 3 sets if you can help it (dps levels permitting) as this quickly become unmanageable.

We made some great improvements to overall dps by putting in place a solid strategy to deal with the bloods.  There is no point have your entire ranged group switching the to first lot of bloods.  It is simply unnecessary.  Instead we assigned to people (a mage and a hunter) to be on each set and added an extra ranged with each new set (i.e. 2 ranged on the first, 3 on the second and 4 on the third).  This left our top dps continually pushing Chog towards that magical 25% mark.

By putting our best CC on the adds from the start (frost trap and Mage goodness) we had that extra bit of control.  Sure sometimes you can get RNG’d and have both of them worshipped (it happened and we wiped) but by and large it works pretty well.

After those improvements and a stern word about being raid aware and to think about positioning (stay on the centre line where possible!) we were reliably getting Chog to 25% ish.  Now that we are at that stage, with some more practice on the eye stalks (go go Army of the Dead), we have a real chance of getting him down in the not too distant future.

Let me know if those tips work for you, and be sure to let me know of any tips you have – I want that sucker and his two heads dead!

Once we get him, I will also post some thoughts on Blood DK tanking.  When to use what cooldown, etc.

Till next time,

V

 

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One response to “More Progress on Cho’Gall

  • Nardelan

    It’s so good to see fights like this back in WoW where guild strats are constantly being refined and you just know you are making better progress with each attempt.

    Raiding is awesomesauce again 🙂

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