Monthly Archives: May 2011

New Panoramas!

Well after a small hiatus I have created some more Panoramas!  In this update:  General Vezaxx, Algalon and The Nexus.

Here is the General Vezaxx shot for you, be sure to check the Panorama page for more!

Remember that if you have any requests I am happy to try and accommodate, just add a comment on the page and I’ll do my best to see it done.

Also remember to check the standard shots page for some great screen shots from all over the World of Warcraft.

After venturing into the Throne of the Four Winds last night, I think I’ll see what I can do in there.  Great looking instance!

Till next time,



Added Cho’Gall 10N

I have added a write up for Cho’Gall 10N to the encounters page, so head on over and have a look.  Direct link here:  Cho’Gall 10N.

We seem to have that fight down pat now, been getting a lot of paladin/priest/warlock and deathknight/druid/?? shoulder tokens though.  So much so that we gave one away to an off-spec last night even though only 4 people have their tier shoulders…

The loot table seems to hate us.

I hope that the strat can help you out in some way.  Be sure to check out the worship macro – may make your life a little easier!

Till next time,


4.2 Raid Nerfs and the Drive to Finish 4.1

With the blue post the other day on the upcoming 20% or so nerf across the board to the current raiding tier that will arrive with 4.2, I wanted more than ever to knock over the current three raids.

Until last night we had managed to finish BoT and down Heroic Halfus.  We had a few nights on Nef, the best of which produced an 18% attempt.  We killed him and his undead consort last night which was extremely satisfying, especially as it will be much easier in the not too distant future.  We should be heading into Throne of the Four Winds tonight so start working on Conclave and Al’Akir tonight, hopefully getting them done before 4.2 hits as well.

I guess that as a guild we feel we are skilled enough to be finishing raiding content at the appropriate level.  Although we didn’t kill the Lich King until the 30% buff, we also didn’t really start raiding until the 15% buff was in place.  Now that we are hitting raid content with some guild raiding experience, we are doing ok.  We only raid two nights a week, so I don’t expect us to be at the forefront of server kills, and to be honest I don’t have or want to put in the time to make that happen.

There is still a desire to be able to say we killed Cho’Gall, Nefarian and company before the nerfs hit though.  Is that elitism?  I don’t think so, at worst it’s pride in an accomplishment.  Sure it may not matter for some when they kill a given boss, but not everyone plays for the same reason right?

I get satisfaction in WoW these days from working on, improving on and finally killing a progression raid boss (the occasional blitz through old content is also fun! See the train below).  Being able to test myself in the knowledge that I was good enough to do the fights before the nerfs is great.  It’s not a yardstick against which I measure other players, but one I use to measure myself.

Having said all that, I think that the changes are a good thing.  World of Warcraft has a player base of some 11.5 million people.  Despite what you may think of the rate of content roll outs or the difficulty level of raids, it is pointless to design and implement tiers and tiers of raid content for only 10% of that 11.5 million (or whatever).

Most players who feel that having others complete content at a decreased difficulty have either completed and shouldn’t care who else completes it.  If they really want to play mind games then they can point to their achievement date.  These people will move on to the new raid content, safe in the knowledge that they are once again ahead of the those who follow behind.

Allowing a wider player base to experience content allows them to experience the game fully.  They see the lore, they get to see what the end-game is all about that they get to enhance their character.  This is not a privilege for a select few, nor should it ever be.

Ultimately, Blizzard’s aim is to make money.  Not make a game for only a few.  To do that, they need the maximum number of players to keep playing (and paying).  These changes are simply a way to keep dangling that shiny purple carrot.

Till next time,


Cho’Gall is no more

28 April 2011, a day that will live on in infamy.

At least in the minds of Cho’Gall.

For on that day, he died.  Sacrificed on the altar of progress, Cho’Gall perished to give us a single set of shoulders; which our resident shadow priest promptly snaffled.

And there was much rejoicing.  As I’m sure you have experienced before that kill you have been working on for so long, my heart was beating very fast and loud in my chest for the last 10% or so.  Madly swapping between Cho’Gall and interrupting the eyestalks between Fury casts, I could barely see what was happening due to tanking Cho’Gall on the throne.  It seems your camera doesn’t really like being jammed into such a small space…

As the health bar I was watching so closely dropped lower and lower, you could feel the tension over Vent.  As the dual achievements popped up on my screen with a whoosh and a sparkle, Vent erupted with joyous acclimation of our heroic actions!  Now if your reading this and have Cho’Gall and Nefarian on farm you probably think it’s all rubbish.  But for a guild that raids 6 hours per week with most members on a 200+ latency, it’s a great victory!

In the end it took a change of strategy.  We switched the tanks around, with me on Cho’Gall and our Warrior on the adds to employ a clever use of heroic leap and the confined space of his throne.  Then at 25% we pulled him up onto his throne and used aoe to great effect on the stalks which primarily spawned with him in the confined space.

Through the consistent efforts of our raiders, who had stuck at Cho’Gall for weeks, learning, refining and practicing, we saw the two-headed ogre slain.  For me, this is something I needed quite badly.  I get very frustrated when not progressing, so to see our efforts rewarded was a big plus.  It certainly helped to provide some much need motivation to push on.  Hopefully we can continue to kill him each week, and start working on Nefarian.  I would especially like to see this tier cleared before major nerfs start and 4.2 arrives.

I will post the strategy we used for Cho’Gall when I have time to sit down and think it all through.

In case you missed it, here is the kill shot:

Labyrinth of Lost Souls Cho'Gall Kill 28 April 2011

Till next time,


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